ObbyCodes

Clover RPG Magics (Grimoires) October 2026

You unlock your magic at level 15 with the quest at Wisdom Peak. There are 7 obtainable magics; cosmetic variants change only the look.

MagicChanceMovesTypical cooldownPassives
Flame22%612s4
Light22%610.5s2
Wind20%711s2
Lightning15%613s3
Shadow15%612s2
Beast5%610s0
Time1%614s3

Reroll odds calculator

Each reroll uses the same odds, so your chance grows with every roll.

18% chance to get Time at least once in 20 rerolls

Time: about 69 rerolls for a 50% chance, 230 for 90%.

Flame 22%

Area damage and stuns; Binding Flame locks down everyone nearby. Four passives, the most of any magic.

Moves and cooldowns

Binding Flame18s cooldownBlazing Dive12s cooldownBurst Pistol12s cooldownFiery Grapple10s cooldownFire Stomp12s cooldownScorching Barrage12s cooldown

Passives (learned from the Grimoire Echo in the Inner Realm)

Amplified WrathExtra M1 damage against burning targets.Unlock: 3 Points, 25 Insight, 250 Marks
Blazing MeteorHold RMB on Scorching Barrage to drop one big meteor instead of many.Unlock: 4 Points
Infernal DefianceA flame burst interrupts anyone trying to execute you and briefly stuns them (60s cooldown).Unlock: 3 Points, 25 Insight
Shattering EmberBlock-breaking with Flame explodes on the target, burning and knocking back nearby enemies (60s cooldown).Unlock: 4 Points, 25 Insight

Light 22%

Fast pokes plus Divine Light, the only self-heal among the magics (long 60s cooldown).

Moves and cooldowns

Slashes of Light11s cooldownAerial Assault13s cooldownFalling Lance9s cooldownDivine Light60s cooldownBlinding Rush9s cooldownSwords of Conviction10s cooldown

Passives (learned from the Grimoire Echo in the Inner Realm)

BlindstrikeYour magic blinds whoever it hits (7s cooldown).Unlock: 4 Points, 100 Marks
Divine FieldHold RMB on Divine Light to heal allies in an area, not just yourself.Unlock: 4 Points, 200 Marks

Wind 20%

Seven moves, the most of any magic, built around launching enemies into the air.

Moves and cooldowns

Gale Rupture11s cooldownGale Sphere11s cooldownGale Updraft12s cooldownRushing Tempest11s cooldownTempest Blade12s cooldownTempest Palm11s cooldownTornado16s cooldown

Passives (learned from the Grimoire Echo in the Inner Realm)

Aerial EfficiencyWind spells cost 30% less mana while you are in the air.Unlock: 4 Points, 300 Marks
Blade StormHold RMB on Tempest Blade to throw two extra blades.Unlock: 4 Points, 300 Marks

Lightning 15%

Beams and a transform (Lightning Shroud) that charges your dodges with the right passive.

Moves and cooldowns

Electro Beam11s cooldownLightning Barrage10s cooldownThunder Strike11s cooldownVolt Surge15s cooldownDragon Impact16s cooldownLightning Shroud25s cooldown

Passives (learned from the Grimoire Echo in the Inner Realm)

Lightning PulseDodges are charged with lightning while Lightning Shroud is active.Unlock: 4 Points, 100 Marks
Rain DancerYour abilities hit harder while it is raining.Unlock: 4 Points
Stormcaller's RespiteLanding a Lightning spell has a 40% chance to charge your M1s with thunder for 10 seconds.Unlock: 4 Points, 300 Marks

Shadow 15%

Close-range bursts and a long-range tether (Shadow Tendril); stronger at night with Fear The Shadows.

Moves and cooldowns

Dark Cyclone10s cooldownDark Haste10s cooldownDark Piercer12s cooldownShadow Annihilation12s cooldownShadow Tendril50s cooldownVoid Beam12s cooldown

Passives (learned from the Grimoire Echo in the Inner Realm)

Fear The ShadowsShadow spells deal more damage at night.Unlock: 4 Points, 100 Marks
Focused BeamHold RMB on Void Beam to fire one stronger shot instead of a barrage.Unlock: 4 Points, 100 Marks

Beast 5%

Pure melee pressure: every move is on a 9–13s cooldown, the shortest of all magics. No passives yet.

Moves and cooldowns

Apex Claw10s cooldownFeral Impact13s cooldownHoly Hunting13s cooldownHowling Slash9s cooldownSavage Maul10s cooldownVicious Assault10s cooldown

Passives (learned from the Grimoire Echo in the Inner Realm)

No passives yet.

Time 1%

Control and safety: Rewind undoes recent damage, Slow Zone and Time Stop hold enemies in place.

Moves and cooldowns

Chronostasis12s cooldownPalm Thrust12s cooldownRewind16s cooldownSlow Zone26s cooldownTime Stop15s cooldownWarping Blitz13s cooldown

Passives (learned from the Grimoire Echo in the Inner Realm)

Chrono SurgeHold RMB while dodging to spend mana on an instant short teleport.Unlock: 4 Points, 100 Marks
Temporal OverflowEvery 15 Magic Intensity lets you hold one more time orb.Unlock: 4 Points, 100 Marks
TimefluxSpells boosted by a time orb cost less mana.Unlock: 4 Points, 100 Marks

How to get and reroll magic

  1. Reach level 15 and do the quest at Wisdom Peak to get your Grimoire.
  2. Reroll with Essence (Shop), with Robux, or by wiping your character after level 15.
  3. Variants are rolled with the magic and are cosmetic. Reroll a variant from the Ability menu (Tab).
  4. At level 50 you get the Grimoire Augmentation quest.

Clover RPG Tier List → · Clover RPG Codes →

FAQ

What are the magic odds in Clover RPG?

Flame 22%, Light 22%, Wind 20%, Lightning 15%, Shadow 15%, Beast 5%, Time 1%.

How many rerolls to get Time magic?

At 1% per roll, about 69 rerolls for a 50% chance and 230 for 90%.

Do magic variants change damage?

No. Variants such as Amaterasu (Flame) are cosmetic only.

Updated . Odds, perks, cooldowns and unlock requirements: Clover RPG Wiki (Fandom), which follows the game's configuration. Descriptions are our own wording. ↗