Clover RPG Magics (Grimoires) October 2026
You unlock your magic at level 15 with the quest at Wisdom Peak. There are 7 obtainable magics; cosmetic variants change only the look.
| Magic | Chance | Moves | Typical cooldown | Passives |
|---|---|---|---|---|
| Flame | 22% | 6 | 12s | 4 |
| Light | 22% | 6 | 10.5s | 2 |
| Wind | 20% | 7 | 11s | 2 |
| Lightning | 15% | 6 | 13s | 3 |
| Shadow | 15% | 6 | 12s | 2 |
| Beast | 5% | 6 | 10s | 0 |
| Time | 1% | 6 | 14s | 3 |
Reroll odds calculator
Each reroll uses the same odds, so your chance grows with every roll.
18% chance to get Time at least once in 20 rerolls
Flame 22%
Area damage and stuns; Binding Flame locks down everyone nearby. Four passives, the most of any magic.
Moves and cooldowns
Passives (learned from the Grimoire Echo in the Inner Realm)
| Amplified Wrath | Extra M1 damage against burning targets. | Unlock: 3 Points, 25 Insight, 250 Marks |
| Blazing Meteor | Hold RMB on Scorching Barrage to drop one big meteor instead of many. | Unlock: 4 Points |
| Infernal Defiance | A flame burst interrupts anyone trying to execute you and briefly stuns them (60s cooldown). | Unlock: 3 Points, 25 Insight |
| Shattering Ember | Block-breaking with Flame explodes on the target, burning and knocking back nearby enemies (60s cooldown). | Unlock: 4 Points, 25 Insight |
Light 22%
Fast pokes plus Divine Light, the only self-heal among the magics (long 60s cooldown).
Moves and cooldowns
Passives (learned from the Grimoire Echo in the Inner Realm)
| Blindstrike | Your magic blinds whoever it hits (7s cooldown). | Unlock: 4 Points, 100 Marks |
| Divine Field | Hold RMB on Divine Light to heal allies in an area, not just yourself. | Unlock: 4 Points, 200 Marks |
Wind 20%
Seven moves, the most of any magic, built around launching enemies into the air.
Moves and cooldowns
Passives (learned from the Grimoire Echo in the Inner Realm)
| Aerial Efficiency | Wind spells cost 30% less mana while you are in the air. | Unlock: 4 Points, 300 Marks |
| Blade Storm | Hold RMB on Tempest Blade to throw two extra blades. | Unlock: 4 Points, 300 Marks |
Lightning 15%
Beams and a transform (Lightning Shroud) that charges your dodges with the right passive.
Moves and cooldowns
Passives (learned from the Grimoire Echo in the Inner Realm)
| Lightning Pulse | Dodges are charged with lightning while Lightning Shroud is active. | Unlock: 4 Points, 100 Marks |
| Rain Dancer | Your abilities hit harder while it is raining. | Unlock: 4 Points |
| Stormcaller's Respite | Landing a Lightning spell has a 40% chance to charge your M1s with thunder for 10 seconds. | Unlock: 4 Points, 300 Marks |
Shadow 15%
Close-range bursts and a long-range tether (Shadow Tendril); stronger at night with Fear The Shadows.
Moves and cooldowns
Passives (learned from the Grimoire Echo in the Inner Realm)
| Fear The Shadows | Shadow spells deal more damage at night. | Unlock: 4 Points, 100 Marks |
| Focused Beam | Hold RMB on Void Beam to fire one stronger shot instead of a barrage. | Unlock: 4 Points, 100 Marks |
Beast 5%
Pure melee pressure: every move is on a 9–13s cooldown, the shortest of all magics. No passives yet.
Moves and cooldowns
Passives (learned from the Grimoire Echo in the Inner Realm)
Time 1%
Control and safety: Rewind undoes recent damage, Slow Zone and Time Stop hold enemies in place.
Moves and cooldowns
Passives (learned from the Grimoire Echo in the Inner Realm)
| Chrono Surge | Hold RMB while dodging to spend mana on an instant short teleport. | Unlock: 4 Points, 100 Marks |
| Temporal Overflow | Every 15 Magic Intensity lets you hold one more time orb. | Unlock: 4 Points, 100 Marks |
| Timeflux | Spells boosted by a time orb cost less mana. | Unlock: 4 Points, 100 Marks |
How to get and reroll magic
- Reach level 15 and do the quest at Wisdom Peak to get your Grimoire.
- Reroll with Essence (Shop), with Robux, or by wiping your character after level 15.
- Variants are rolled with the magic and are cosmetic. Reroll a variant from the Ability menu (Tab).
- At level 50 you get the Grimoire Augmentation quest.
Clover RPG Tier List → · Clover RPG Codes →
FAQ
What are the magic odds in Clover RPG?
Flame 22%, Light 22%, Wind 20%, Lightning 15%, Shadow 15%, Beast 5%, Time 1%.
How many rerolls to get Time magic?
At 1% per roll, about 69 rerolls for a 50% chance and 230 for 90%.
Do magic variants change damage?
No. Variants such as Amaterasu (Flame) are cosmetic only.