Clover RPG Tier List October 2026
Races are ranked by what their perks actually do in a fight. Magic choice depends more on playstyle, so magics get their odds and cooldowns instead of a letter grade.
Race tier list
1% races with combat perks no other race has: Lesser Demon stacks up to +25% physical damage; Lesser Angel survives one lethal hit per life.
Dark Elf: +5% spell damage and +10% mana regen. The best race you can realistically roll for a magic build (10%).
Useful but small: Elf's 15% cheaper spells suit spell spam; Eldritch adds a little physical damage, health and Resolve.
Dryad's healing burst only helps when you are already losing a fight.
Human only sells items for 15% more; nothing for combat. Reroll if you can.
| Race | Chance | Perks | Variants |
|---|---|---|---|
| Lesser Demon (S) | 1% | +2.5% physical damage per melee hit without being hit (up to 10 stacks = +25%) · Faster Devil Contract, longer Devil Mode · +5% physical resistance · +20 Health | 5 |
| Lesser Angel (S) | 1% | Once per life, survive a lethal hit and heal 15% HP · Faster Spirit Contract, longer Spirit Surge · +10% magic resistance · +40 Energy | 4 |
| Dark Elf (A) | 10% | +5% spell damage · +10% mana regen · +10 Energy | 5 |
| Elf (B) | 20% | Spells cost 15% less mana · +20 Energy | 5 |
| Eldritch (B) | 10% | +2.5% physical damage · +10 Health · +2 max Resolve | 3 |
| Dryad (C) | 6% | Health regen burst when wounded · +10 Energy | 3 |
| Human (D) | 52% | Sell items for 15% more | 0 |

Magics: odds and speed
Every magic is usable; the wiki says the same. Rarer is not automatically stronger, but Beast has the shortest cooldowns of any magic.
| Magic | Chance | Typical cooldown | Passives |
|---|---|---|---|
| Flame | 22% | 12s | 4 |
| Light | 22% | 10.5s | 2 |
| Wind | 20% | 11s | 2 |
| Lightning | 15% | 13s | 3 |
| Shadow | 15% | 12s | 2 |
| Beast | 5% | 10s | 0 |
| Time | 1% | 14s | 3 |
Clover RPG Magics (Grimoires) →
Traits worth your points first
Cheap traits that help every build, before you specialise:
- Tempered Body (Aric quest, Vitality 20, 9 Points): Take 5% less physical damage.
- Reinforced Blade (Strength 20, 4 Points): +5% penetration on all physical attacks.
- Graceful Escape (Agility 25, 4 Points): 10% more dodge invincibility frames.
- Arcane Rebound (Level 30, Intelligence 10, 9 Points, 50 Marks): Parrying or dodging restores 5% mana.
- Spellguard (Ragnar quest, 9 Points): Take 5% less magic damage.
- Mob Slayer (150 NPC kills, 4 Points): Deal 10% more damage to mobs.
- Weapons Expert (Level 8, 1 Point): Weapon proficiency levels 50% faster.
- Pick-Me-Up (Level 21, 3 Points): Lose 40% fewer items when you die.
Clover RPG Traits → · Clover RPG Codes →
FAQ
What is the best race in Clover RPG?
Lesser Demon and Lesser Angel (1% each). Of the races you can realistically roll, Dark Elf is the best for magic builds.
What is the rarest magic in Clover RPG?
Time at 1%, then Beast at 5%. Flame and Light are the most common at 22% each.
Is Human bad in Clover RPG?
For combat, yes: its only perk is a 15% better sell price. More than half of players (52%) start as Human.